The R!sk Factor
When to stop and when to risk a roll is what this dicey diversion is all about. Starting off with nine dice faced with T-E-N-O-N-E, each time you roll you collect ten points for every T-E-N spelled, or one point for O-N-E. As you remove the T’s and/or O’s from the game as points, your dice and chances reduce while your point score grows. But if you decide to risk a roll without forming a word, you lose your ENTIRE accumulated points for that turn! The first to reach 200 wins!